Editor Tools
Review draft. This source page has not completed website editorial and release-specific verification.
Character State Runtime Inspector
Section titled “Character State Runtime Inspector”- Role: Runtime Inspector; strictly read-only.
- Path:
Tools → Director Suite → Runtime Inspectors → Character State Runtime Inspector - Availability: When the Character State Editor module is loaded.
- Scope: Select a PIE/game runtime context and Character State component.
- Purpose: Review current state values, operation results, and the editor-session journal. It does not change gameplay state.
- Controls: Use the runtime context and Character selectors to change the observed target.
Character State Runtime Controls
Section titled “Character State Runtime Controls”- Role: Runtime Controls; changes live Character State in the selected runtime context.
- Path:
Tools → Director Suite → Runtime Controls → Character State Runtime Controls - Availability: When the Character State Editor module is loaded.
- Scope: Select a PIE/game runtime context and Character State component.
- Purpose: Apply explicit state operations. Runtime editing and advanced debug override remain subject to the subsystem’s safety and validation rules.
- Controls: Choose a state and operation, enter its value, enable the intended edit mode, then apply. Revert is available for eligible safe edits.