Skip to content
Tuxedo CatSTUDIO
Menu

Capability matrix

Review draft. This source page has not completed website editorial and release-specific verification.

Capability C++ Blueprint Editor-only Required plugin Notes
Synchronous save/load Yes Yes No SaveGame Director Shared pipeline; may stall the game thread.
Asynchronous save/load Yes Yes No SaveGame Director Completion callbacks run on the game thread.
Memory operations Yes Yes No SaveGame Director Canonical USaveGameDirectorSaveGame.
Slot existence/deletion Yes No No SaveGame Director Unreal SaveGame slot abstraction.
Autosave and rotation Yes Yes No SaveGame Director Settings, blockers, and rotating slots.
Actor opt-in component Yes Yes No SaveGame Director Managed stable Actor identity; bounded reflected state.
Contributors/factories Yes No No SaveGame Director C++ only; strict schema equality.
Four restore phases Yes Indirect No SaveGame Director AfterActorCreationBeforeProperties runs after eligible Actor discovery/creation and before saved property application; see Restore Lifecycle.
Schema inspection Yes Partial No SaveGame Director Document structs and serializer; no migration editor.
Diagnostics/events Yes Yes No SaveGame Director Results, warnings, delegates, and accessors.
SaveGame Director Runtime Inspector N/A N/A Yes SaveGameDirectorEditor Strictly read-only runtime observation.
SaveGame Director Runtime Controls N/A N/A Yes SaveGameDirectorEditor Save, load, autosave, and retained-history controls.
Inventory persistence Through contributor adapter No No DirectorBridge adapter plus participant plugins Inventory.SaveGame, ContractVersion 1; core modules remain independent.
World State persistence Through contributor adapter No No DirectorBridge adapter plus host-provided owner WorldState.SaveGame; core remains standalone.
SignalBus commands/lifecycle Through DirectorBridge No No DirectorBridge plus SignalBus Optional typed commands and operation notifications.

The Editor tools are available at Tools > Director Suite > Runtime Inspectors > SaveGame Director Runtime Inspector and Tools > Director Suite > Runtime Controls > SaveGame Director Runtime Controls. Blueprint does not author contributor payloads or query/delete slots.